Mar 23, 2011

Abandoned Project - Yveia (2007)

 I've decided to go backwards through my first project folder and cover my abandoned projects.

So, before this guy 'Pixel', or Daisuke Amaya (if that is his real name) made this game Cave Story, he hacked into my computer and stole all the design documents for my game Yveia.

The big heads, the limited weapon firing range, the floaty jumping, the circular clouds of smoke, even the evil witches and their big doofy sidekicks. All stolen.

But seriously, everyone has tried to make their own 'Cave Story', and mine was terrible. And called Yveia.
I don't even know how to pronounce that.

Mar 19, 2011


Make A Mockup.
Organize Your Tilemap.
Use In Game.

I created Pixothello because I dreaded making tilesets for my games. Now I dig it. I created most of the graphics for 0Space with this program. You can create seamless tiles quickly and easily, see if your tileset works before you export it, and organize it accordingly. Though this started as a project tuned to my own workflow, I was tired of sitting on the program, so I made a few changes to make it more accessible.

While Pixothello is nice, it does have a few shortcomings:
  • Occasionally slow FPS (Made in Game Maker)
  • Can only export .BMP's (Made in Game Maker)
  • Cannot rotate tiles (Did not foresee when I programmed it, and now it's hard to add)
  • Fill tool breaks on erased pixels (No idea)