Dec 31, 2010
Dec 30, 2010
Nov 24, 2010
I have so many unfinished projects that are still kind of cool, so I thought I would start posting them up anyway.
I started 'Sepien' to mess around with this bullet pattern script I made.
The source is included in the download, if anyone wants to try and learn from my messy programming.
Aug 4, 2010
Grid Shock is like.... so freaking old, dude. Like- Brah, you have no idear. So like, whatever. It's 2010. I started working on it 4 years ago... fixed some things. Gave it onliney highscores. Well. Here it is.
- Terrible voiceacting
- Out dated sprite work
- 50 Waves of NON STOP ACTION*
- Characters with ATTITUDE*
- Co-Op if you have a dual analog joystick
- Online Highscores!
Sounds good eh? Get it HERE
Jul 28, 2010
Guess what I've been doing these past few days. Well well well, let's see what we have here. Hmmhmm... You got yourself an update alright. Now some of these things are pretty minor, but overall they improve the game quite a bit.
- Travelers/Green Knights can now pick up the weapons you discard. Arm your buddies, however wimpy they may seem.
- Glitch fixes- spawning problems, hidden exits, all that crap- should be dead now.
- No more trap room slowdown problems.
- No more trap room escapees. (That means you, monsters!)
- A new highscore board (now that the cheat has been irradicated)
But eh, whats this?
Those of you who have enjoyed Shoot First and would like to support my game making endeavours can choose to donate below and receive a version of the game with extra content! This extra content includes:
- A fancy new level
- Two fancy new weapons (Burn Baron shown above)
Jul 20, 2010
I hope this addresses most of the concerns that people were having with the game.
- Mouse now has direct aiming. No more 8 direction mouse aiming.
- Custom controls are now saved
- Fullscreen button added that tests resolution and makes appropriate fixes (tell me if this doesn't work properly)
- Some odd item pickup error has now been fixed
- Option for turning off scanlines*
- Discovered exits are logged onto the map**
So, please enjoy the bandaged and healing new version of Shoot First
Thanks to Jason Rohrer for prompting me to do this-
Jul 6, 2010
It features 2 player co-op, procedurally generated levels, 5 environments, and online highscores (thanks to Adam Reineke for writing the PHP script and Evan Balster for the DLL).
I started this game in the middle of working on Action Fist. Even though I had a brand new and fiery passion for my rogue project, every now and then I would run into such pitfalls as: "Everything is frozen" and "This map is unbeatable". And it's bad enough to lose inspiration for your main project, let alone one you just birthed. (I'd like to thank Jonatan Söderström for encouraging me to get this thing finished up near it's last legs).
I found it funny: Because the game was procedural, sometimes I would be testing it and would catch myself looking for things that I knew weren't there... So I hope that players feel like this game offers much more to explore than I ever got to experience while making it.
Due to the procedural nature of this game, it can be downright cruel sometimes! Enjoy!
On a side note:
While working on this game, I realized that I make a lot of games with shooting. I mean seriously, look at my games page; there are 7 games that have guns/shooting on their buttons. Seven! (and all of my games have something violent in them)
Now this may not seem like a problem to many gamer types, and frankly, it isn't. Shooting and dodging is a fun and intuitive mechanic, which also acts as an instant conflict; But I feel like it might be an easy way out.
I might have to go fishing in another pond for a while.
Jun 23, 2010
Infinite Blank is a massively multiplayer explorative world building game.
Players start off exploring the massive landscape until they encounter an edge of the map. Then they are instructed to pour their imagination into the empty cell and set collision boundaries. What I hope to become of this is a sprawing and imaginative landscape that one could get lost in for hours.
The game lives up to the ambitious idea, and Evan is currently adding features to make it more user friendly.
So my friends, get your Infinite Blank on, and start drawing!
May 13, 2010
That sounds like it doesn't make a whole lot of sense but let's let my animation speak for itself.
For those of you looking for things armed with audio and full technicolor. Too bad.
May 1, 2010
While at the GDC I drew a lot.
Here is a collaboration I did with Kyle Pulver, Greg Wohlwend, and Beckah, it would seem!
Lauren of Star Gaurd suggested I draw a glow worm
Clearly I am unaware of what glow worms look like.
This is Coochie Crab Sprays Farmville Guy With Money Hose.
A Product of 3:17 AM
Apr 3, 2010
Mar 7, 2010
Fish Face is my entry for Gamma 4
In Fish Face, you play a fish. With a face. Who tries to rescue the Cephalapod Princess!
However, Fish Face only has one input at his will.
Press either Z or Down to swim towards the depths. When you let go, buoyancy will be the primary force against you, and you will be launched upwards. Go deeper to clear higher jumps!
Feb 2, 2010
My fellow Plaidnotion-ist (Evan) and I have posted up our Global Game Jam Game, entitled: Battery Boats.
The object of the game is to smash your opponent into a rock. However, you are tied together with a buoy that will kill both of you if it collides with an obstacle.
use arrow keys and WASD to move, The ctrl buttons for boosts for each boat respectively.
Go give it a whirl!
2 People required for maximum funnity.