Jan 28, 2011

0Space - Beta

0Space is my in progress TIGsource Versus Competition Entry. 
It is a zero gravity hotseat deathmatch game for 2-4 player

Jan 8, 2011

Making A Blood Effect In Pixothello

Here I demonstrate Pixothello's basic animation functions.

Jan 2, 2011

Abandoned Project - Crumble (2009)

Crumble is a project from 2009 that was made to experiment with destructible levels and multiple teams of AI that can navigate those levels.

DOWNLOAD the Game and Source Code here!




Dec 31, 2010

Making A Tileset In Pixothello

While Pixothello is very good at making Jackson Pollock renderings, It is also good at creating tilesets efficiently.

Dec 30, 2010

Making Shmuppy Ships in Pixothello

Pixothello is a Tile Creation and Pixelling program I am currently making to help improve work flow.

This only shows a portion of the program, where I have set up the canvas so I can make symmetrical sprites easily.

Nov 24, 2010

Abandoned Project - Sepien (2009)

This is a 'Work Not In Progress'
I have so many unfinished projects that are still kind of cool, so I thought I would start posting them up anyway.

I started 'Sepien' to mess around with this bullet pattern script I made.



The source is included in the download, if anyone wants to try and learn from my messy programming.

Download Here!

Aug 4, 2010

Grid Shock: It's about time.

Grid Shock is like.... so freaking old, dude. Like- Brah, you have no idear. So like, whatever. It's 2010. I started working on it 4 years ago... fixed some things. Gave it onliney highscores. Well. Here it is. 

Features:

  • Terrible voiceacting
  • Out dated sprite work
  • 50 Waves of NON STOP ACTION*
  • ECSLPLOSIONS!
  • Characters with ATTITUDE*
  • Co-Op if you have a dual analog joystick
  • Online Highscores!
  • Robots!

Sounds good eh? Get it HERE