Jun 23, 2010

Infinite Blank



My Plaidnotion cohort, Evan "Cellulose Man" Balster  has just released his most recent project entitled Infinite Blank.

Infinite Blank is a massively multiplayer explorative world building game.

Players start off exploring the massive landscape until they encounter an edge of the map. Then they are instructed to pour their imagination into the empty cell and set collision boundaries. What I hope to become of this is a sprawing and imaginative landscape that one could get lost in for hours.

The game lives up to the ambitious idea, and Evan is currently adding features to make it more user friendly.

So my friends, get your Infinite Blank on, and start drawing!

www.infiniteblank.com

May 13, 2010

Animation Reel

I made an animation reel because it had been a while since I had done some flash, and I wanted to show that I have improved a lot since the last time I touched the program.

That sounds like it doesn't make a whole lot of sense but let's let my animation speak for itself.

ANIMATION REEL

For those of you looking for things armed with audio and full technicolor. Too bad.

May 1, 2010

GDC Doodles

I know this is late as all hell.

While at the GDC I drew a lot.






































Here is a collaboration I did with Kyle Pulver, Greg Wohlwend, and Beckah, it would seem!














Lauren of Star Gaurd suggested I draw a glow worm

Clearly I am unaware of what glow worms look like.











This is Coochie Crab Sprays Farmville Guy With Money Hose.
A Product of 3:17 AM

Apr 3, 2010

Picothedayo


I vowed to create a new picture everyday.

Don't think I can do it!? Well! I'll show you!

Check out my attempts here:

http://picothedayo.blogspot.com

Updated every day... No, really!?

Mar 7, 2010

Fish Face: Gamma 4 Entry




















Fish Face is my entry for Gamma 4

In Fish Face, you play a fish. With a face. Who tries to rescue the Cephalapod Princess!
However, Fish Face only has one input at his will.

Press either Z or Down to swim towards the depths. When you let go, buoyancy will be the primary force against you, and you will be launched upwards. Go deeper to clear higher jumps!